UbiquitousRat's Roleplaying Dreams

UbiquitousRat's Roleplaying Dreams

Saturday, 9 June 2012

Experiences from the Old School

Last night was very interesting and very entertaining, at least from my vantage as the Referee. We were playing a game of Swords & Wizardry, one of the recently published free 0E clones of the original fantasy RPG. So, what made it interesting?

Tomb of the Iron God

We were playing the introductory adventure for Swords & Wizardry entitled, "Tomb of the Iron God". I have fitted this into my own Tal'Daryn setting, placing it in the hills above the village of Maunder. 

Cutting to the chase, we created some heroes and (to my surprise) I decided to run it from the adventure site itself, skipping over the village warm up. The group had an air of skepticism at first, but this quickly began to dissipate as the story began. 

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Sunday, 13 May 2012

Building A Fantasy, Part 1

Taran Awakens...

It doesn't matter how much I try to push this idea away, it haunts my dreams and gaming. Having had a couple of people express a small amount of interest in Taran, the fantasy world built upon twelve faces of a massive dodecahedron (think "d12"), it's time to really start to develop some ideas.

Sharing...

That being said, the focus on this post is going to be short and sweet: how do you get started on creating a fantasy realm all of your own? My hope is that, if you're into such things, you'll find something useful or at least different here.

In summary, today's post includes:
  1. Grabbing a hook for your fantasy.
  2. Dodging the big first mistake.
  3. Making some basic decisions.
Here goes...
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