UbiquitousRat's Roleplaying Dreams

UbiquitousRat's Roleplaying Dreams

Sunday, 13 May 2012

Building A Fantasy, Part 1

Taran Awakens...

It doesn't matter how much I try to push this idea away, it haunts my dreams and gaming. Having had a couple of people express a small amount of interest in Taran, the fantasy world built upon twelve faces of a massive dodecahedron (think "d12"), it's time to really start to develop some ideas.

Sharing...

That being said, the focus on this post is going to be short and sweet: how do you get started on creating a fantasy realm all of your own? My hope is that, if you're into such things, you'll find something useful or at least different here.

In summary, today's post includes:
  1. Grabbing a hook for your fantasy.
  2. Dodging the big first mistake.
  3. Making some basic decisions.
Here goes...
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Tuesday, 10 April 2012

Savaged!

Savage Worlds is quite possibly the answer to several setting problems that keep cropping up. I've been reading it this week with interest, especially given the obvious advantage it has over the other generic RPG systems that I own: speed of play!

Savage Worlds
The game is not new to me. I originally picked up an edition right back some 10 years ago when it first hit the scene. I liked the flavour of the system but wasn't convinced that it would have legs. So... I dismissed it and moved on.

Why am I back looking at it today?

Simply, Savage Worlds has evolved. It has proven that it has legs... and developed some very interesting new features.

For me, the system might be the answer for running game settings like "Dark Reich" in which the mortality rate is likely to be high, the game needs to run quickly, and there's lots of high-octane action.

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