Introducing Affinity System

We're creating a new roleplaying game.
It's called Affinity System.

This post aims to talk about the three things which make Affinity System cool. It's also about why we're doing it collaboratively.

Affinity System is cool because...

1. Simple Roleplaying

Yeah, you've heard it before... yet the Affinity System is simple to play.

You'll be rolling 2d6 and trying to roll high most of the time. Your Affinities can give you a bonus. If your character has a Knack for something, you'll also be adding a die... pick the best two of the three dice you rolled.

2. Character Creation Through Play

What bores the pants off us at the gaming table is when we have to "roll up" a character. You know what I mean... that one (or more) hour session where everyone talks a lot about the game but spends time filling out a form. Meh.

Affinity System asks you to make a couple of basic decisions within about 10 seconds... then we start the game. As you play, choose the Affinities your hero has... discover their Knacks... burn their Destiny to customise them as you play.

3. Play Collaboratively

Roleplaying games are usually played in groups. You want to play together and have a good time.
Affinity System encourages collaborative play.

Your group has a Destiny. You earn and burn Destiny as you play. It's up to you to decide which hero goes next... or when they get a boost... or if they need to "take one for the team".

Playing together is key.


Collaborative Design

Who's the "we"? Erm... that's me and you. And all the others.

We're running the development of Affinity System through a Patreon campaign. If you're new to what Patreon is all about, check out this very short video.

If you pledge, you join the design team. We'll use a Google+ Community to talk. We'll also post here. You're in on $1.

The plan is to make the supplements that the supporters of Affinity System want to make. You think we can do something else that's cool? Well, pledge and come tell us. You're in on $1.

More than that, I'm not precious about this game. The whole thing will be Creative Commons. You can add, tweak, and change to your hearts content. Want the SRD files? You're in on $1.

Come and check us out: http://www.patreon.com/UbiquitousRat
Game on!
UbiquitousRat's Roleplaying Dreams: Introducing Affinity System

Thursday 26 December 2013

Introducing Affinity System

We're creating a new roleplaying game.
It's called Affinity System.

This post aims to talk about the three things which make Affinity System cool. It's also about why we're doing it collaboratively.

Affinity System is cool because...

1. Simple Roleplaying

Yeah, you've heard it before... yet the Affinity System is simple to play.

You'll be rolling 2d6 and trying to roll high most of the time. Your Affinities can give you a bonus. If your character has a Knack for something, you'll also be adding a die... pick the best two of the three dice you rolled.

2. Character Creation Through Play

What bores the pants off us at the gaming table is when we have to "roll up" a character. You know what I mean... that one (or more) hour session where everyone talks a lot about the game but spends time filling out a form. Meh.

Affinity System asks you to make a couple of basic decisions within about 10 seconds... then we start the game. As you play, choose the Affinities your hero has... discover their Knacks... burn their Destiny to customise them as you play.

3. Play Collaboratively

Roleplaying games are usually played in groups. You want to play together and have a good time.
Affinity System encourages collaborative play.

Your group has a Destiny. You earn and burn Destiny as you play. It's up to you to decide which hero goes next... or when they get a boost... or if they need to "take one for the team".

Playing together is key.


Collaborative Design

Who's the "we"? Erm... that's me and you. And all the others.

We're running the development of Affinity System through a Patreon campaign. If you're new to what Patreon is all about, check out this very short video.

If you pledge, you join the design team. We'll use a Google+ Community to talk. We'll also post here. You're in on $1.

The plan is to make the supplements that the supporters of Affinity System want to make. You think we can do something else that's cool? Well, pledge and come tell us. You're in on $1.

More than that, I'm not precious about this game. The whole thing will be Creative Commons. You can add, tweak, and change to your hearts content. Want the SRD files? You're in on $1.

Come and check us out: http://www.patreon.com/UbiquitousRat
Game on!

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