UbiquitousRat's Roleplaying Dreams

UbiquitousRat's Roleplaying Dreams

Saturday, 9 June 2012

Experiences from the Old School

Last night was very interesting and very entertaining, at least from my vantage as the Referee. We were playing a game of Swords & Wizardry, one of the recently published free 0E clones of the original fantasy RPG. So, what made it interesting?

Tomb of the Iron God

We were playing the introductory adventure for Swords & Wizardry entitled, "Tomb of the Iron God". I have fitted this into my own Tal'Daryn setting, placing it in the hills above the village of Maunder. 

Cutting to the chase, we created some heroes and (to my surprise) I decided to run it from the adventure site itself, skipping over the village warm up. The group had an air of skepticism at first, but this quickly began to dissipate as the story began. 

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Saturday, 2 June 2012

Swords & Wizardry Taran Edition

Next week we've agreed, as it's the holidays and Queen's Jubilee and all that, to run a one-off trial game of Swords & Wizardry. The thing is that, seeing as I am GMing, I couldn't resist taking the adventure that's being planned and sticking it into the Tal'Daryn setting... aka the second face of Taran, my fantasy meta-setting.

What difference does Taran make?

Well... in the scheme of things, it means that I am developing the setting that I enjoy whilst playing a fun game to try some rules.

On top of that, however, it meant that I couldn't sleep without tinkering with the rules set a bit. Or quite a lot.

In short, I've re-imagined the rules so that they more closely fit my initial ideas on how things will work in Taran. This also implies that, as we play, we can evolve the Taran Edition to suit our needs.

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