Out On The Rim...

It's been a rough week at work but an exciting one in my head. I've been dreaming of the Far Future again... in a world of sleak and speeding starships, long-snouted Bruxx adventurers, and the Solomani dream.

Rimward Bound
My favourite and largely unexplored part of the Traveller universe is the Solomani Rim. For those who are new to the setting, the Solomani are those humans descended from Terran stock and who, by and large, view themselves as the purest and highest breed of Humaniti in the Known Universe.


In short, the Solomani Cause is a racist vision. The Vilani humans, and other minor offshoots, are regarded as being inferior and ultimately destined to be ruled over by the Solomani. This happened once before, millenia ago, during the "Ramshackle Empire" which succeeded the First Imperium. Of course, ever since that Empire collapsed into The Long Night the universe has regarded this Solomani dream as just that... a pipe dream.

So, why am I attracted to the Solomani? It's not because I like the Cause so much as because I like the tension.

Paranoia and Conspiracy
I love conspiracy stories and the Solomani paranoia feeds this passion. The fact that the whole Solomani Rim sector is in a cold war situation, with tension between the Third Imperium and the Solomani Confederation, is exciting.

I imagine daring adventurers taking underhand freelance missions of espionage and maybe even sabotage. The thought of playing both sides against the middle is appealing to me as a GM. As a player, of course, the idea of never quite knowing where I stand is also quite attractive.

While the majority of Traveller players like the stability of the Core or the rough adventure of the Spinward Marches, I've always preferred the tension and civil hostility of the Rim. I guess what also appeals is the relatively spartan background details that exist. Certainly the writers have set-up the details a GM needs, but there are many, many gaps.

And then, there are always the Vegans...

Where next?
Well... I was hoping to begin a slow and gentle setting exploration to scratch this itch. At least one of the readers here has expressed an interest in doing some brainstorming around Traveller, and it might be nice to use this to generate a campaign idea for future use.

All in all, with T5 looking so playable now, I am happy to allow a slight distraction. I doubt I'll get to play on the Rim anytime soon, but it'll be fun to at least set up the game for when we do.

Game on!

Labels:

UbiquitousRat's Roleplaying Dreams: Out On The Rim...

Saturday, 12 November 2011

Out On The Rim...

It's been a rough week at work but an exciting one in my head. I've been dreaming of the Far Future again... in a world of sleak and speeding starships, long-snouted Bruxx adventurers, and the Solomani dream.

Rimward Bound
My favourite and largely unexplored part of the Traveller universe is the Solomani Rim. For those who are new to the setting, the Solomani are those humans descended from Terran stock and who, by and large, view themselves as the purest and highest breed of Humaniti in the Known Universe.


In short, the Solomani Cause is a racist vision. The Vilani humans, and other minor offshoots, are regarded as being inferior and ultimately destined to be ruled over by the Solomani. This happened once before, millenia ago, during the "Ramshackle Empire" which succeeded the First Imperium. Of course, ever since that Empire collapsed into The Long Night the universe has regarded this Solomani dream as just that... a pipe dream.

So, why am I attracted to the Solomani? It's not because I like the Cause so much as because I like the tension.

Paranoia and Conspiracy
I love conspiracy stories and the Solomani paranoia feeds this passion. The fact that the whole Solomani Rim sector is in a cold war situation, with tension between the Third Imperium and the Solomani Confederation, is exciting.

I imagine daring adventurers taking underhand freelance missions of espionage and maybe even sabotage. The thought of playing both sides against the middle is appealing to me as a GM. As a player, of course, the idea of never quite knowing where I stand is also quite attractive.

While the majority of Traveller players like the stability of the Core or the rough adventure of the Spinward Marches, I've always preferred the tension and civil hostility of the Rim. I guess what also appeals is the relatively spartan background details that exist. Certainly the writers have set-up the details a GM needs, but there are many, many gaps.

And then, there are always the Vegans...

Where next?
Well... I was hoping to begin a slow and gentle setting exploration to scratch this itch. At least one of the readers here has expressed an interest in doing some brainstorming around Traveller, and it might be nice to use this to generate a campaign idea for future use.

All in all, with T5 looking so playable now, I am happy to allow a slight distraction. I doubt I'll get to play on the Rim anytime soon, but it'll be fun to at least set up the game for when we do.

Game on!

Labels:

2 Comments:

At 12 November 2011 at 16:39 , Blogger Swelter said...

Back home and doing some homework!

Its been forever since I've looked at the Solomoni Rim but Cold Wars have lots of potential for adventure. Having to watch your step and presenting yourself as someone other than who you might precisely be is a common occurrence. Even for non espionage/smuggler based themes there would be danger in be too closely associated with a particular political view in the wrong part of town (planet) and, in some cases, not being closely aligned is almost as bad! Collecting information is vital to your success and survival in mundane tasks, not to mention the value of the infotrade... and with the drums of war are taking long slow beats in the distance there is always the risk of local shenanigans becoming more dramatic than expected...

 
At 12 November 2011 at 18:17 , Blogger Rev661 said...

Cool idea... Always loved the cold war, on the edge setting, or the setting where the ruling class keep power with a iron fist.

Thought police, snatch squads, political prisoners, all add to the fun.

I do find running a physical, combat much easier - writing and running it, but with me, political settings are much harder to write, but more rewarding when the players get it.

I'd love to help out with anything. As for when to run it - perhaps a one off day event is called for.

Ian.

 

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