tag:blogger.com,1999:blog-4677713277430975814.post8724794007946085497..comments2013-04-21T22:55:52.782+01:00Comments on UbiquitousRat's Roleplaying Dreams: Why I Don't Like Hit PointsUbiquitousRathttp://www.blogger.com/profile/04045346203787787070noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4677713277430975814.post-79074978389109291292013-01-20T04:34:37.407+00:002013-01-20T04:34:37.407+00:00Thanks, I'll go and refresh my memory... altho...Thanks, I'll go and refresh my memory... although I do remember it being complex. ;-) Mind you, I do remember that I enjoyed the game immensely.UbiquitousRathttps://www.blogger.com/profile/04045346203787787070noreply@blogger.comtag:blogger.com,1999:blog-4677713277430975814.post-81994301702822789692013-01-19T22:04:24.711+00:002013-01-19T22:04:24.711+00:00I recommend looking at the damage system from Inqu...I recommend looking at the damage system from Inquisitor, the narrative skirmish game from GW (you may recall that I wrote the Inquisitor campaign for the Dark Stars event that you ran, Che). Each character had a damage increment that had too be exceeded in order to increase the severity of the effect on each hit location. For a skirmish miniatures game, it was very complex, but ideal for an RPG.Precinct Omegahttps://www.blogger.com/profile/12640511174985643140noreply@blogger.com