tag:blogger.com,1999:blog-4677713277430975814.post340157678633335090..comments2013-04-21T22:55:52.782+01:00Comments on UbiquitousRat's Roleplaying Dreams: Travelling Further...UbiquitousRathttp://www.blogger.com/profile/04045346203787787070noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-4677713277430975814.post-27907599990892586522011-11-21T17:49:06.786+00:002011-11-21T17:49:06.786+00:00@Rev: All we need is a date in the diary and some ...@Rev: All we need is a date in the diary and some players. Let me know when you're free. ;-)UbiquitousRathttps://www.blogger.com/profile/04045346203787787070noreply@blogger.comtag:blogger.com,1999:blog-4677713277430975814.post-49813692390453438562011-11-21T13:55:39.521+00:002011-11-21T13:55:39.521+00:00Better the devil you know? Would a group join the...Better the devil you know? Would a group join the dark side if it was the only choice to save a civilisation?<br /><br />Could they decide to try to change the forces from within?<br /><br />Sounds fun - when can I play? <br />IanRev661https://www.blogger.com/profile/00251244591865995415noreply@blogger.comtag:blogger.com,1999:blog-4677713277430975814.post-35058334280734574952011-11-20T19:58:35.838+00:002011-11-20T19:58:35.838+00:00It's great that you are excited by the premise...It's great that you are excited by the premise. Your questions are good...<br /><br />For me, the protagonists can be of whichever affiliation the players would choose. That being said, the classic cast would feature heroes initially ambivalent or slightly hostile to the perceived "racial purity" doctrine of the Solomani Confederation. In time, through the actions in the story, they might be shown the true greyness that lies between the choice for or against the Imperium. <br /><br />My own temptation will be to show how, as the Imperium falls, the Solomani Cause becomes a viable route for the survival of civilisation. Failure in the face of civil collapse, with the attendant threat of another Long Night, could drive good people to support questionable actions.<br /><br />But then... That's just me. ;-)<br /><br />Suggestions welcome.UbiquitousRathttps://www.blogger.com/profile/04045346203787787070noreply@blogger.comtag:blogger.com,1999:blog-4677713277430975814.post-63739860416076316022011-11-20T16:44:43.072+00:002011-11-20T16:44:43.072+00:00The stories are always what matters. Systems them...The stories are always what matters. Systems themselves are the provenience of the mechanic... not to say that the systems are unimportant, or that they do not inform and shape the stories, but that I tend to use systems themselves as resources to tell stories regardless of which system I might use to communicate these stories to players. <br /><br />I'm perfectly comfortable purchasing an entire game system and its attendant supplements for the express purpose of mining them for material useful to my campaigns.<br /><br />For this reason I tend to prefer systems that are a bit fuzzy on mechanics but heavy on background.<br /><br />I like the premise, it sounds reminiscent of Firefly but whereas the Firefly arc took place after the defeat of a rebellion, following the escapades of 'former' rebels your arc seems to dwell in the period from just prior to the fist shot being fired to the tumultuous cascade of the early days of the actual war.<br /><br />Are your protagonists beginning their story invested in one side or the other? <br /><br />Will divisions of thought on the war be a part of the game?<br /><br />Will players be getting secret messages or orders from sources outside the group. (NPC story hooks)<br /><br />Finally I love settings where the players actions have a direct impact, even if relatively minor, on the evolving larger story. Your willingness to deviate from canon here, if the story drives it, sounds very exciting!Swelterhttps://www.blogger.com/profile/16519522355028444705noreply@blogger.com