UbiquitousRat's Roleplaying Dreams

UbiquitousRat's Roleplaying Dreams: November 2012

Sunday 25 November 2012

HeroQuesting?

Continuing to read HeroQuest this week, I have become very enamoured of the idea of playing it. As a narrative RPG it seems very flexible and adaptable, fitting for any setting imaginable.

What is of particular interest, however, is how much the lack of complex detail in the rules spurs the mind towards creativity.

The very lack of a specific way of doing magick, for example, drives the creative juices to want to fill the void. With no set spells and powers to distract I have found myself intrigued to design my own way of doing things. And even then, it's only a few keywords and a framework to write up.

Even though I am actively running the Rolemaster playtest campaign with my regular group, and that is a very positive experience right now, this foray into the completely opposite style of play is intriguing.

What am I doing with it? In short, just what I suggested I would last week.

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Sunday 18 November 2012

Spaceships, Storytelling & Sandboxes

Elite: Dangerous (used without permission)
Over the past two weeks I've been reflecting heavily on the kind of SF gaming that I love. Admittedly this is an ongoing thing, a kind of perpetual itch that I've been scratching whenever I have a few spare moments.

Amazingly three things have occurred which, when clashed together, promise something I'd not thought about too much before.

Combining three ideas which have been kicking around my head for ages, I think I might have come up with a way to engage in a new type of SF RPG experience... at least for me.

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Friday 2 November 2012

Mindmapping Ideas

This morning I spent a few minutes jotting down a few ideas which came out of the discussion from my last post on SF themes.

It's interesting that, having shamelessly pinched the suggestion that the transition from an Earth-focus to an Interstellar focus might be fun, I've been able to generate a few top-level ideas that seem to flow naturally into one-another.

This is raw stuff. It's not in any way polished... just off the top of the head meanderings. It can and (if it goes anywhere) will change.

Why share it? Well, two reasons:

  1. It exposes the creative process to anyone interested.
  2. It invites comment and refinement. 

Can you help?

Do you fancy helping me create something fresh for SF gaming? 
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